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Rebirth is based upon the open-source engine Nebula 2 and the game framework Mangalore  from the berlin-based developer Radonlabs.

Collision and physics are handled using the ODE physics engine.

Content is created using Maya, Photoshop, Zbrush and the Nebula 2 Toolkit. Rebirth's gameworld is built using the Mangalore Plugin for Maya.

Rebirth uses fully dynamic per-pixel lighting with HDR rendering and softened stencil shadows. All assets use normal maps derived from high-res geometry for increased realism.